I had in mind buying a mac mini, but in turned out that Visual Studio for mac was more reliable on macOS than Windows. I've been in your shoes at the beginning. (Even though you said is true, you can develop and run and try and after everything finished, you can also build it from cloud for just once.Ĭan you test and debug your application on Xamarin ? ) Also it has debug and release build options.ĭon't just read the manual. Period.ĭave, did you ever use unity You have an options menu for choosing the platform which you want to build and run and after choosing ios, it says run in xcode in, it has build and build and run button in it, and, it realy builds on pc when you click the build button as I've done, and as I see it converts it into xcode in build folder. To build and run on the device you have to have a Mac. Unity Remote is not a substitute for that, nor is it very good at what it does, since input is laggy and often misses inputs. To actually test your Unity application on the device, you have to build it and deploy it. Unity Remote is an app that runs on the device and just displays what the Unity editor is sending and responds (very poorly) to input to send back to the editor. Unity Remote doesn't actually run your app on the device. NET code does not equal building the app. The first step merely generates the Xcode project, it doesn't build it as it says clearly.